Even Nintendo has ditched the concept with Super Mario Odyssey, which instead just docks you coins for each death. Most games have moved away from extra lives. Then I’d run out of lives and, for no reason, get kicked back to the hub world and have to waste time running back to where I was. I’d be having fun during some of the game’s tougher sections, suffering a few deaths while navigating my way through those difficult, platforming-focused sections. This was something I felt when playing through Super Mario Sunshine again during my time with Super Mario 3D All-Stars. I usually roll my eyes when people say that a game has “aged badly.” I feel the same way that I do when someone tells me they can’t watch a black-and-white movie.īut even I have to admit that the concept of lives and game overs can feel a bit archaic. Above: Crash 4 let’s you play without the threat of a game over.
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